FCP X 10.1: Collaboration

Posted on by Larry

[ This article looks at collaboration. My next article will examine backup and archiving techniques for Final Cut Pro X 10.1. ]

Collaboration is the process of sharing media, events or projects between editors or other staff. Final Cut Pro X v10.1 provides a wide variety of ways to collaborate, but they all start at the same place: importing your media. This article looks at collaboration in general and provides different examples of how editors can work together. However, there are more options than I have time to cover here. Check out the Additional Resources section at the bottom of this article for more information.

This is the third of four articles I’ve written on media management in Final Cut Pro X v10.1. The other three are:

DEFINITIONS

Libraries are the master container and hold everything: media, events, projects, render files, transcoded files, metadata, everything.

Events hold clips and projects. Think of events as folders which you can organize as you see fit.

Projects are timelines; “sequences,” as Final Cut Pro 7 would call them.

Libraries can be stored anywhere and named anything that the Mac file system will allow. However, some library locations will be better than others. For example, you can store libraries on a thumb drive, however, storing that same library on a Thunderbolt RAID will yield better performance.

Media that is stored inside a Final Cut library is called “managed media,” because Final Cut manages it for you. Media that is referenced by a library, but stored outside it, is called “external media.”

NOTE: Once you are inside Final Cut itself, I recommend storing clips and projects in separate events within the library because it makes managing them easier. This organization is not required, but it is a good practice.

IT ALL STARTS AT IMPORT

While Final Cut provides a variety of ways to reorganize media after you have it in the system, life is easiest when you plan to share files during import. When you import files, you have two key options for Media Storage that affect how easily you can share files.

When you Copy files into an event, Final Cut copies the files from where they are into the library. This creates what Apple calls “managed media.” These files are stored inside the library and travel wherever the library bundle goes.

NOTE: Libraries are called “bundles,” because they “bundle” a large number of files into a single location. Bundles are, essentially, special-purpose folders that act like a single file.

The good news about copying files into a library is that all your files are in one place, making them easy to manage, move, or backup. The bad news is that the library file size can be enormous because it contains all that media. (Enormous does not mean bad, simply that the file size is very big.)

When you Leave files in place, Final Cut creates a symlink, stored inside the library, that points to the location of the source files on your hard disk. “Leaving files in place” avoids duplicating your media.

NOTE: Symlinks are much more robust than the simple pointers we used in Final Cut Pro 7; they are even more robust than the aliases we use in the Finder. For example, if you rename a source file or the folder that contains it, Final Cut will still know where the source media file is located.

These symlinks are tiny, about 100 KB, which keeps the library bundle small. Even better, multiple libraries can point to the same media, without increasing the space you need for storage, because each library only points to the media, it doesn’t copy it. However, because media files are now separate from the library, you need to make sure you are backing up both the library and the media files.

Also, when you import media, use Events to stay organized. Since you can create an unlimited number of events inside a single library, create as many events as you need to help you organize your media.

UPDATE NOTE:  Mark Spencer points this out in the comments, but I want to also mention a new feature in the 10.1 update. Now, when you are importing from a camera card you can choose to copy the media to an external folder on a hard disk or shared network volume so that all editors can get to the media as soon as Final Cut is done importing from the camera. This is especially useful for multiple users with quick turn around situations like news and sports.

In previous versions we would need to import to a local hard drive, then copy the media to the shared storage. Now, this is all done in one step.

KEY THINGS TO KEEP IN MIND

CREATE A “TRANSFER LIBRARY”

A Transfer Library is a library that is specifically created to share projects or events from one editor to another. Let me illustrate how to create a Transfer Library to share a project from one editor to another.

Select the project you want to share in the Browser.

Choose File > Copy Project to Library > New Library

Give the new library a name. You can name the library anything and store it anywhere.

To reduce the size of the project to its bare minimum, uncheck both these checkboxes. Your project should now only be a few megabytes and small enough to email.

NOTE: I recommend using Copy Project to Library, rather than Move Project to Library, principally because if anything goes wrong, you still have the original project.

UPDATE NOTE:  You do not need to delete any render files before moving or copying a Library. Final Cut does not copy this generated media when copying or moving libraries because that media can be quickly regenerated once the library arrives at the new destination. This makes the the transfer go more quickly and keeps the Transfer Library smaller.

COMMON SCENARIOS

Scenario 1: Two editors who are on the same network want to work on the same project.

Answer: While only one editor can be in a library at a time, the ability to quickly open and close libraries makes sharing simple.

Store the library on a network volume. When the time comes to give the project to another editor, simply close the library so that the other editor can open and work on it. Because both media and project files are stored in the library, each editor has access to the latest cut each time they open the library.

NOTE: Depending upon the video formats you are using and the bandwidth of your network, it may be easier to copy the library from the network to local storage.

– – –

Scenario 2: A producer in a different location wants to do a rough-cut for an editor, then have the editor polish the cut.

Answer: Import all media so that it is copied into a single library, then duplicate that library onto a second hard disk and give it to the producer. Because the media is stored inside the library, you don’t need to worry about cloning drives or matching file path names, the library handles all of that.

The producer opens the library inside their copy of Final Cut Pro X, creates a new project and edits a rough cut. When she is done with the rough cut, the producer selects the project and chooses File > Copy Project to new Library to create a new Transfer Library.

This creates a new library containing the project, with links to all the existing media. The producer sends that library back to the editor, who opens it, then drags the project into the existing library. At which point, the Transfer Library can be deleted.

Sending projects contained in otherwise empty libraries is a fast way to share projects.

– – –

Scenario 3: Two editors on the same network need to share media, but not projects.

Answer: On a network volume, store all media in separate folders, organized however you wish – by client, job, activity, scene… whatever. Each editor can then import the media they need for their project and select “Leave files in place.” This means that the media is linked into the library, not copied.

This is the fastest way to share media – by linking it to the library, not copying it into the library.

NOTE: Media can be stored on any network volume. However, not all networks have the same performance. A simple Gigabit Ethernet network is fine for small groups and single camera editing. However, for teams of editors or multicam editing, you will need to increase the performance of your network significantly. This is where XSAN comes in. XSAN is a high-performance network optimized for media editing.

– – –

Scenario 4: A team of editors all need access to the same media using a variety of applications.

Answer: Store the media on a high-speed network, organized in folders as necessary. Editors not using Final Cut can access the source media stored in those folders. Final Cut editors can create new libraries that point to this media. Editors can share libraries using the Open/Close method I talked about in Scenario 1, or they can transfer projects from one editor to the next using the “Transfer Library” we talked about in Scenario 2.

SUMMARY

Final Cut Pro X is designed with collaboration in mind, but it requires thinking differently about how and where to store your media. Libraries reduce the need for cloning drives, instead we simply need to copy files from one drive to the other. And the ability to move projects by containing them within libraries makes sure that all essential data transfers from one editor to another.

ADDITIONAL RESOURCES

Apple provides a good overview of media management. Read it here – especially pages 14 – 18.

The well-respected Alexander Snelling has written a detailed and easily readable analysis of media management, collaboration, backup and archiving. Read it here.

As well, here are three other articles I’ve written that explain the basics of media management in Final Cut Pro X 10.1

FCP X: Manage Libraries

FCP X: Manage Projects

FCP X: Media Management


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81 Responses to FCP X 10.1: Collaboration

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  1. Rick King says:

    This worked for me, so I wrote it up:

    FCP X 10.1 Collaboration Workflow
    Between an Editor and a Producer

    This workflow is designed to minimize transfer file size.

    Editor:
    1. Create a new Library named Master & Import (or copy from another Library) all media. Do not create optimized or proxy files.
    2. Send the Library to the producer. This gives the producer all the related original files to work with from here on. It will also be the Editor’s Master Library.

    Producer:
    3. Create Project(s) as needed and edit them.
    4. Select the Project(s) and Delete Render Files.
    5. With Project(s) still selected File/Copy Projects to Library/New Library & name it v1. Do not include Optimized or Proxy media.
    6. Send that Library back to the editor.

    Editor (same process):
    7. Create Project(s) as needed and edit them.
    8. Select the Project(s) and Delete Render Files.
    9. With Project(s) still selected File/Copy Projects to Library/New Library & name it v2. Do not include Optimized or Proxy media.
    10. Send that Library back to the producer.

    Repeat 3-10 incrementing vn with each edit.

    Each new transfer Library will always include only the original files for the clips used in the selected Projects These can be transcoded at either end as desired, but should be omitted when creating the new transport Library to keep it small.

    Upon receiving each new version the previous version can be deleted, except for the Master which has all the files, not just the ones in the current Projects. When an edit pulls files from the Master Library to a later one you get a message “You are editing clips between libraries.” to let you know the corresponding original files will be copied to the destination library, which is what you want.

    Please let me know if you find any bugs or improvements.

  2. Rick King says:

    My apologies. In my last post I enclosed Production Name in chevrons to indicate “fill it in” and it got omitted upon posting (no HTML allowed I guess). Here is the comment with = delimiters which should make more sense.

    FCP X 10.1 Collaboration Workflow
    Between an Editor and a Producer

    This workflow is designed to minimize transfer file size.

    Editor:=
    1. Create a new Library named =production name= Master & Import (or copy from another Library) all media. Do not create optimized or proxy files.
    2. Send the Library to the producer. This gives the producer all the related original files to work with from here on. It will also be the Editor’s Master Library.

    Producer:
    3. Create Project(s) as needed and edit them.
    4. Select the Project(s) and Delete Render Files.
    5. With Project(s) still selected File/Copy Projects to Library/New Library & name it =production name= v1. Do not include Optimized or Proxy media.
    6. Send that Library back to the editor.

    Editor (same process):
    7. Create Project(s) as needed and edit them.
    8. Select the Project(s) and Delete Render Files.
    9. With Project(s) still selected File/Copy Projects to Library/New Library & name it =production name= v2. Do not include Optimized or Proxy media.
    10. Send that Library back to the producer.

    Repeat 3-10 incrementing vn with each edit.

    Each new transfer Library will always include only the original files for the clips used in the selected Projects These can be transcoded at either end as desired, but should be omitted when creating the new transport Library to keep it small.

    Upon receiving each new version the previous version can be deleted, except for the Master which has all the files, not just the ones in the current Projects. When an edit pulls files from the Master Library to a later one you get a message “You are editing clips between libraries.” to let you know the corresponding original files will be copied to the destination library, which is what you want.

  3. Hey Larry,

    you suggest for scenario 1 in collaboration workflows to store the library on a network volume. When I try to save the library on our NAS I get an error „unsupported volume type – choose local or SAN storage“ 🙁

  4. Mark Spencer says:

    Libraries can only be stored on a NAS if it’s an NFS-mounted volume. If it’s an AFP or SMB network volume, you can’t save a library to it unless it’s in a disk image.

  5. seth says:

    I’ve discovered what I think is a solution that allows me to collaborate with a 2nd editor even when I’ve a Project Library that has linked media files (media is located in directories OUTSIDE of the Project Library. The catch is that the 2nd drive (or clone) is given the same volume name as the 1st drive.

    Then I follow the steps above per Rick King.

    Does anyone see any issues with this?

    Thanks!

    Seth

  6. James says:

    Hi Larry,

    The steps for collaborating via scenario 2 above just don’t work! Even after leaving both the “optimized” & “proxy” media checkboxes UNCHECKED, the new library created is huge and contains all the media used my the project!

    There does not seem to be any way to do this:

    “To reduce the size of the project to its bare minimum, uncheck both these checkboxes. Your project should now only be a few megabytes and small enough to email. ”

    Please check this again and let us know if something has changed in 10.1.1! Thanks.

  7. Mark Spencer says:

    James, that’s right – it will only work with a library that has external media, not a managed library.

    • James says:

      Thanks Mark ! — you were right — i had media included that was from another library so, that was the problem.

      • James says:

        BUT…. now after having followed the steps for scenario 2 above perfectly, upon opening the transfer library in fcpx no project (actually, NOTHING) can be found. The transfer lib opens and it appears too contain nothing. In the finder it’s is several MB.

        What could be causing this?

  8. Josh says:

    Hey guys, I work for a state agency that produces educational content and professional development
    for teachers, kids, and PBS learning media. Pardon my ignorance here. Im coming from a shared
    Avid workflow mind. I’ve got 16 producers/editors here on last generation MacPros and 2013 Imacs all but
    1 is connected via 8g fiber to Facillis Terablock 24D running latest updates. I am trying to develop
    a workflow similar to what we have in Avid ( this is what the big wigs understand) so that
    multiple editors can work simultaneously with same media, not necessarily same Sequence(project).
    as even avid will lock you out of editing those with bin locking. I would like all of our producers and
    editors sharing projects and media in FCP so we can move away from Avid. Most of them will go to any
    length to not use Avid. If I can replace the workflow with FCP we will be golden.

    I have for instance a project with 2 producers working on a Arts documentary series that will have
    3 different timelines using same media.. In avid I would create a project, build out bins, each producer
    would have their Sequence bin with sequence related material. All the media wether AMA or managed are in media bins. The producers can collaborate between bins and seq all in the same project.

    I’ve tried this in FCP10.1 building a drive on the Terablock, creating a library, corresponding events with projects.
    I have a separate pool of media on the terablock, using the leave in place option at import. All the media we ingest
    is converted to ProRes before it hits the storage.

    After that I get mixed results between machines, the media usually shows up ok, but projects don’t always update
    between users. Generated media or audio doesnt appear to be going to the shared library and therefor being offline
    on the other users machine.

    I appreciate any advise.

    • Larry Jordan says:

      Josh:

      I’m not sure you can get there from here… yet.

      While media can be shared – as you’ve discovered using the “Leave in place” option – Libraries, which contain Projects, can not. In other words, only one editor can be in the same library at the same time. And, since the library contains all the generated media for all the projects it contains – render files, project files, analysis files – no other editor can access that generated media either.

      Thinking about your Arts project, what would work, it seems to me, is to create a library for each “Timeline” that accesses the same shared media. That way, producer 1 can work with Library 1 containing Project 1 – and remember that libraries can have an unlimited number of versions of that project- while producer 2 works with Library 2 containing Project2 and all its iterations.

      When they need to swap projects, they close the library they are working in so the other editor can access it.

      The key is to think of the library as your interchange object, not the projects inside the library.

      Larry

  9. […] of insight, especially on all things Final Cut X, and in this case you won’t be disappointed. In this excellent step by step guide, Larry walks you through how to correctly import and manage your media for a smooth collaborative […]

  10. Laurens Eekman says:

    Hi Larry, can you please tell me how one shares a library in FCP? Including media, events, projects, render files, transcoded files, metadata, everything?

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